A downloadable game for Windows

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Step into a shadowed clinic, where every object hums with memory and every corner hides a fragment of truth. You are Leira, newly awakened, uncertain of who you are or why you are here. As you explore, your curiosity pulls you deeper into dreamlike states, revealing strange voices, impossible visions, and the subtle pulse of a world just beyond perception.

In this Lovecraftian isometric horror, the boundaries between reality and the unknown blur, and every discovery carries a weight that may change you forever.


In this Disco Elysium-style single-room narrative game, you play as a protagonist who wakes up in a Victorian clinic with no memory.

Your goal is to explore the room to uncover what happened to you and the mysteries of the place, going...

...DEEPER

DEEPER

and DEEPER


Since it's a narrative game, you're going to have to talk to someone, but who can you talk to in a room with no one else?

Talk with your senses

    

Your senses are as confused as you are but they will try to help you through the sensations you experience.

But your senses aren't the only support you'll have in this misterious clinic.


No AI (No animations, 2D, 3D assets, or audio were generated by AI).

Disclaimer:

The game is intended to be played in a single session, lasting about 45 minutes.

This is my very first experience developing a video game. It's an experiment I developed alone over the course of three months.

I'd be more than happy to receive constructive feedback and, if you'd like, support for future projects.


1.4 Update - Small fixes

"Green" ending now triggers the right dialogue.
I made some attempt at optimization.

Known issues:

-The game has optimization issues, and playing it on a low-performance PC may cause crashes.

-Can't select dialogue choices with the controller

Download

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Click download now to get access to the following files:

Bleeding Senses Deeper 1.4.rar 1.8 GB
Version 3

Comments

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Hey! super cool game! I did get stuck semi-right away near the upper table on a fallen chair. Another thing Is (just a personal thing for me) the unpixelated UI kind of clashes with the heavy pixel style of the game. Also when you dive deeper some orders of options when interacting breaks (I only can remember the manuscript specifically). Also even after the senses abandon you Old descriptions have their voices, maybe you could change it in some way to remind you of their absence? I also maybe think auto kicking you out of the dialogue after using the door on the key would be good, I was a bit confused on what to do for a moment when I just straight up disapeared from the front of the door lols. But other than that a super cool game and I def think you did great for a first toe dip into the art form!

Thanks for your feedback and suggestions. This project is making me understanding a lot of things.

Unfortunately, some things are broken from the start and difficult to fix, but I'll definitely take these bugs and use them as lessons for a future projects.

But I'll implement some of the fixes you suggested for the next update, which will include a localization system to include Italian.